But today I want to start with Games Workshop, who have seemingly had a personality transplant at some point in the last 12-18 month, not that I am complaining - so far its all looking good, thanks in no small part tot he rebirth of what was once known as their Specialist Range,.
The games seemingly lost to that fateful decision were many, here being but a few:
Warhammer Quest - the first to go :-(
Man of War
But someone obvious has had a brainwave about how they could bring these back in a more profitable, and hopefully long term sustainable, fashion, and who ever that was, on behalf of a HUGE portion of the older gamers, THANK YOU!
Space Hulk was likely a toe in the water, doing so well as to get a 2nd run, with possible future runs, as it was very successful, Many, including myself, still think it would have been nice to see a tad more support - like they have with Deathwatch by introducing the Scions/Stormtroopers, but it still did well and gets dusted off every now and then even if just to use the board pieces for Necromunda.
The came Betrayal at Calth, Execution Force and Lost Patrol - GW have proven the can make good quality board games, and they have so far kept that to within reasonable price points - Imperial Knight Renegade gets a pass on account of it being a HUGE discount onf RRP of the parts separate, and still with a surprisingly good min game included.
But then came the news that actual Specialist titles were returning, with Bloodbowl first announced. It is under Forgeworld control and yet we are seeing them produce amazing plastic core teams, which will then be supported with resin MVPs, with old favs being joined by new blood. That was great to hear, but collective breaths were still held - what of the rules...
Ironically, it was the issuing of Cease and Desist orders to the websites supporting the Community Rulebook (CRB) that hinted perhaps they would remain using the classic - no harm in letting community rules persist if your doing something wholly new and can still sell minis off the back of it to the old guard. And after some knee jerk concerns when naff photos of the new board at Warhamemr fest didn't appear to show any grid, it was confirmed the game would effectively be the CRB with some tweaks, using the grid movement of old.
Epic by name and nature!
They are going to be sticking to the Heresy era to start with, which makes sense as both sides used the same tech, so makes it one set of moulds for both forces - lower cost of creating it all. I am eagerly awaiting this set as I have never had a game at that model scale before and would relish the chance to do a Heresy themed collection in it. Through in some new Battle Fleet Gothic, especially if they play it right and make linked scenarios/campaign rules, and this could be as big as Horus Heresy is now.
Now I said two forms - it was confirmed the same day that there is a new digital title coming based on Adeptus Titanicus. We have not seen anything like that since Final Liberation, and given how well the recent Battle Fleet Gothic game was, we all have high hopes indeed for this title. Its not by the same studio, Focus Interactive. Can't find the picture now - its as if the Inquisition have scrubbed all trace of it, but it is a thing, I do assure you, oh Overlords of the PC Master Race :-)
With many firms having come in to fill the hole left in people's hearts when Specialist was canned - Dreadball, Guild Ball, Firestorm Armada, Deadzone, Frostgrave - so GW are going to have to beat back some stiff competition to reclaim some lost fans, but the nostalgia factor well over 9000 (could say nearer 41000...) with these games, so I expect many will happily jump back in.
I will admit I have done it myself - I have Quest pre-ordered. I have classic Quest and a load of extras for it, but even with how different Quest '95 and Quest '16, I still want to support it in the hopes that others do the same and we get a get range that can all interplay as we did before.
The question that then begs to be answered - what next?
Well the word is Dark Future is coming back, and that's going WAY back. What with the excitement when Mad Max came back, and in the knowledge that there are sequels abound for that franchise, this is not all that surprising. Could it also be true that there will be out of car combat rules - will this be the possible start of a fusion of the Necromunda and Gorkamorka rules into a single unified rule set?
How about this - Age of Sigmar is already skirmish based, so creating a new equivalent to Mordheim should be a "relatively" easy affair.
They have options galore available to them, and I hope they fully explore them all over the next few years, supporting them all as they go.
I'm going to put together a quickie review for Quest, which I hope to get out tomorrow, so eye peeled for that one.