The dozers and cranes have been seen leaving a site in a Gotham subarb. Reporters have tried to see what was going on but a high level of private security (strange gentlemen with beards and large bellys for the most part) kept most at bay - however, photo-journalist Alexander Knox managed to grab this cryptic shot before getting caught and "escorted" from the premises..
Playing games of Batman so far have all been assumed to be in Gotham City, well now you can choose to play in Gotham, Star (Starling) City, Central City, the island of Lian Yu or the mysterious Gorilla City.
If players agree to fight in Gotham the following special rules can apply:
The city of the Bat – at the first Raise the Plan phase if you have a Batman character (other than the Batpod) in play he receives 1 free Action Counter. This cant exceed maximum skill allowances. If the Batman is made a casualty during the game he is worth 1 additional VP.
Elevated crime and corruption – The first time a model is made a casualty or arrested in the game, the player who caused it receives 2 additional VPs.
If the players choose to fight in Star (Starling) City the following special rules can apply:
City of the Arrow – if the Arrow or Green Arrow character is in play he receives 1 free extra ammo to one of his weapons. If Arrow or Green Arrow is made a casualty during the game he is worth 1 additional VP.
Air Ducts – at the same time as lamp posts and sewers each player rolls D3 for air duct markers. The player that rolled highest places one of theirs first. They may be deployed anywhere in the game zone, no closer than 20cm to any other air duct and no closer than 5 cm to any board edge.
Entering or exiting an air duct costs 1SC+1MC (same as a sewer) once they are in contact with the marker. Only one member of your crew can be in air ducts at a time. Models may exit during any subsequent phase (paying the cost noted) and may then act as normal though their Base Movement Distance will be 0.
Elevated crime and corruption – as above.
If the players wish to play in Central City the following special rules can apply:
Flash’s City - at the first Raise the Plan phase if you have a Flash character in play he receives 1 free Action Counter. This cant exceed maximum skill allowances. If the Flash is made a casualty during the game he is worth 1 additional VP.
Air Ducts – as above.
Daylight – before the first round begins roll a dice, on a result of 5+ the battle takes place in broad daylight. The entire zone is illuminated so characters can see any distance rather than the usual 30cm. (Bad news for my Stealth ninjas).
If the urban jungle is getting too much for you, you can get away from it all like Oliver Queen did and go visit the island paradise of Lian Yu. Games on the island can use the following special rules:
Savage Nature – Players don’t place sewers and lamp posts on Lian Yu.
Fog – Before the first round begins, roll a die. On a result of 5+ the fog has rolled in. The maximum distance a model can see is 20cm instead of the normal 30cm. (Though no word on how, if at all, this affects things like Night Vision Goggles or Scopes. Until we get a definite ruling it has no affect on them at all).
The Great value of Things – Resources are scarce on a deserted island, even one that has seen as much activity as Lian Yu. Loot, Ammo and Titan objectives all grant 1 additional VP to controlling players.
If you like a “healthy” dose of tech with your back to nature trips then why not visit Gorilla City (DO NOT feed the apes!). Games played in Gorilla City can use the following special rules:
Teletransport Net – Players don’t place sewers, instead each places 2 40mm markers to represent teletransport pads. They can be placed anywhere in the game zone , no closer than 20cm to any other pad and not within 5cm of a board edge. A character in base contact with a pad can manipulate it (no cost specified so the normal 1 MC) and is immediately removed from the board and replaced in base contact with any other teletransport pad of the players choice (as long as there is room to place him), if the character hasn’t used its movement it may do so as normal.
High-Tech Lights – lamp posts in Gorilla City scenarios have a 15cm radius instead of 10cm.
Now, all these special rules are nice in their own way but are unfortunately tied to the new scenarios given under of their sections in the book. I think it would have been much better to have had them as a separate option that could have been applied to any of the scenarios (can you imagine a Chance Encounter mission in Gorilla City), and I’m reasonably sure that outside of tournament play we may well see this house-ruled.
What are these new scenarios you ask? We’ll take a look at them next time.
So one of the interesting parts of the pre-game sequence of Batman is the use of strategies, and now they get even more interesting as not only has it been confirmed that unless it specifically states that a particular strategy can only be chosen once, you can take multiples of some of them.
However, with the release of the Flash and Arrow book, there are now even more to choose from as well as some specific to particular crews.
These have been previewed over on the Crits Kill People blog so I wont repeat them here - however I have taken the opportunity to update and include them in my printable Strategies Cards which you can download.
So, the Flash and Arrow expansion book for the BMG (Batman Miniatures Game) has been released, but is it just for anyone running the Emerald Archer or Scarlet Speedster?
Well the short answer is no, it isn’t.
The book clarifies a few game terms and rules which have mostly been covered in the regularly updated FAQ’s and then hits us with the fun stuff.
Two new ranks have been added (previously it was Leader, Sidekick, Free Agent, Henchman) – Vehicle and Legend. Rules for including both of these are in the book though the only model released for either so far actually fills both slots – the Batmobile (available through direct order from KM only). This also unlocks higher rep games which are needed for the introduction of another new aspect – Teams.
Yes you can now field your Suicide Squad, Teen Titans, Birds of Prey and Secret Six crews as rules for these are included and the photos show several of the new models coming through for these. Will these types of crew suffer low model syndrome much like the Watchmen gang does currently (often being massively outnumbered) especially when playing higher rep games to accommodate them, we’ll have to see, but I’m sure they’ll make for some fun thematic games nonetheless.
Obviously there is a section on introducing Speedsters and their Speed force abilities which adds a new sub-phase to the game, with speedsters being released to be available on both sides of the law. Many of us may have also got the limited edition Black Flash mini with the rulebook. Great looking figure but I’m a little saddened that it only comes into play on a particular result once a speedster fails a paradox roll; I was kind of hoping it would also be a Black Lantern type Flash but at least it looks awesome.
There are loads of new item and character traits included (as well as a few that have been amended due to new rules additions.
They haven’t forgotten the original style crews totally either, expanded equipment lists give many of them access to unique gear/traits based upon the inclusion of iconic members of their chosen faction. Nice to note that the Organised Crime ones refer to two named models which don’t currently exist but will be familiar to fans of the comics and the Gotham TV series (Falcone and Maroni).
A nice section on the fluff of the Arrow and Flash characters gives us not just the TV versions but also comic based stuff and their respective rogue’s galleries (I’m really hoping the fact that Malcolm Merlyn is included means we could see a Dark Archer coming soon).
Something the community at large has been waiting for is more scenarios, well here they are, with expanded rules for playing your games not only in Gotham but also Star (Starling) City, Central City, the island of Lian Yu and the mysterious Gorilla City (home of Grodd!)
The book closes out with combined weapon stat charts (one for ranged, one for melee) and then two very nice art pages which would seem to hint at a fan favourite, trench coated supernatural character (no, not Castiel, though with the Supernatural TV show also being on the CW network I’m surprised a cross over hasn’t occurred) – John Constantine!
No, it isn't a Highlander remake. This is my Bat-rep on this weeks game of Batman where the two versions of Ra's al Ghul faced off against each other.
Today saw the 6.0 FAQ drop and normally this wouldn't be something to attract much attention - however, this time they have given us a real doozy.
Crews taking a Sidekick in the Boss role now change that Sidekick's $ cost to $0. The new Boss wont gain the Leader abilities (ie Inspire), but will be worth Leader VP's in the game.
An example of how this affects is that Scarecrow crews led by Arkham Knight now get to spend his $500 cost elsewhere, similarly Law crews led by Gordon and even Batman crews led by the newly released Cyborg.
This is excellent timing to be in effect for the upcoming BMG tournament in Loughborough this month, it doesnt really impact my crew of choice (League of Shadows) but I expect to see some interesting new crew compositions coming through.
As alway the latest updated info is shown in red, I recommend anyone that plays the game with any regularity to keep a copy to hand for your games (I usually keep a printed copy in my hardback rulebook).
Our friends over at Weekend Warlords in Loughborough are hosting their first (hopefully of many) Batman Miniature Game tournaments next month.
(See their facebook event page for details)
With the balance of power in Gotham up for grabs, can you take your place as King of Gotham?
You are about to enter the dark, nightime streets of Gotham City, a once proud and bountiful city, now fallen to corruption and ruin.