Forgeworld is due to release Volume IV of their Horus Heresy hardbacks very soon and with it, will come the Imperial Army, the predecessor to the 40K Astra Militarum. As I started to think about all the cool armies that you can play in 30K, it hit me that we have reach equal standing with the standard 40K universe!
This has huge implications for us as a club who have so far run crossover events like the coming Vordrast Incursion campaign with Jack's 30K Imperial Fists time travelling into the future. With the growing player base at the club we now have a real choice of two solid and thriving systems to play - each with their own unique army lists to draw in their fanatic players.
Lets take a quick look at the army choices for both systems:
For these, I am only counting the Legions who have full legion rules with unique characters and units, who are at least as different as say 40K Space Marines are from Dark Angels:
Sons of Horus
Imperial Army (imminent)
14 armies but...
And that gets the 30K players to a set of 19 armies, with some really unique gems in there like the Adeptus Mechanicus the 40K players only dream about.
To be honest it's hard to say if either of these two universes is better or worse than the other. 30K is certainly more dominated by the Astartes, but then again, the 40K universe has six marine factions as well. 40K has more of an emphasis on "glam" and "whiz-bang"wargear and Lords of War, and much more potent psykers, while 30K is more about traditional boots on the ground, shooting, charging and "meat and potatoes" play styles. 40K gets you more varied xenos, 30K gives you primarchs. The pros and cons go on and on...
The Club Choice
In a very real way, 30K and not The Hobbit has become the "Third Core System" GW offers. Therefore club members expect to see more 30K events in the future on the Leicester All Scar events page!