This past Thursday afternoon saw me return to the battlefields of the 41st millennium with my Black Legion Chaos Space Marines. My foe of old, Gary (Imperial) Walker, faced me with his Dark Angels Space Marine force and only one of us would be victorious.
We had already agreed on 2000 points and to play the Purge the Alien mission from the main Warhammer 40K rulebook.
We rolled off for first to deploy which Gary won and set about deploying his army, 3 squads of Ravenwing bikes with Land Speeder support, 2 tactical squads, a Vindicator, a Devastator squad, an Interrogator Chaplain, and their leader a Librarian. He also had a drop-pod containing another tactical squad and a squad of Deathwing terminators in reserve.
After determining psychic powers and warlord traits Gary was to go first, so I attempted to seize the initiative – and failed. And so with a cry of “For the Emperor!” the Dark Angels surged forward and the battle began.
Turn 3 Onwards
Final result was 11-6 to Gary’s Dark Angels, it was a hard battle and one that started out going my way until the dice gods abandoned me and the Dark Angels seemed to make each and every saving throw that was asked of them.
Still, it was great fun and it gave Gary and myself our first taste of the new 6th edition rules in readiness for the big multi-player battles later this month that he has organised.
A big thank you has to be given to John, Dustin and Jack who were on hand to clarify the rules and changes neither of us were sure of.
In hindsight I probably shouldn’t have bothered with the landraider or rhino, and the Lord and his unit should have focused on something other than the Deathwing (something without 2+ saves preferably). I can’t say how useful the psychic powers are as yet as my sorcerer had barely seen the light of day before being obliterated.
Well, lessons learned and I’m looking forward to putting some of them in to practice against more opponents soon. The good thing about the forces of Chaos, there’s always more of them waiting to fight another day.