Tournament Eldar Craftworld List 2k (2000pts)

Eldar Craftworlds: Codex (2015) (Craftworld Warhost) (2000pts)

Roster Rules

Matchless Agility (Craftworld Warhost): If a unit composed entirely of models from this Detachment Runs, do not roll a D6 to determine its Run distance. Instead, it automatically counts as having rolled a 6 (this will normally mean the unit can Run up to 6").

Selection Rules

Ancient Doom: A model with this special rule has the Hatred special rule against Deamons of Slaanesh or models with he Mark of Slaanesh. Furthemore, when making Fear test, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaahesh or the Deamon of Slaanesh special rule. (Codex: Eldar (2013) p25)

Battle Focus: A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second is forfeith.
A model can not Run if it fired a Heavy wearpon during the same Shooting phas unless it has Relentless special rule. Similary, a model that has Run cannot then fire a Havy wearpon in the same Shootinh phase unless it has Relentless special rule. Models that cannot Run gain no benefit from the Battle Focus special rule. (Codex: Eldar (2013) p25)

Battle Fortune: This model has a 4+ invulnerable save. (Codex: Eldar (2013) p30)

Bladestorm: (Codex: Eldar (2013))

Defense Tactics: When chosen as the target of a charge, a unit that consists entirely of models with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-attack and Stubborn special rules until the end of the phase (in which case it cannot fire Overwatch)

Fast Shot: A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots. (Codex: Craftworld Eldar (2015))

Fleet: A unit composed entirely of models with this special rule can re-roll one or more of the
dice when determining Run moves and charge ranges. (Warhammer 40K Rulebook)

Ghosthelm: If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).

Holo-fields: A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised. (Codex: Craftworld Eldar (2015))

Independent Character: (Warhammer 40K Rulebook)

Inescapable Accuracy: A model with this special rule re-rolls failed To Hit rolls when firing at a unit that Zoomed, Swooped, Turbo-boosted or moved Flat Out during its previous turn.

Linked Fire: If a Fire Prism squadron contains more than one model, the squadron can link its prism cannons instead of firing normally. Nominate one model in the squadron as the firer; the other models in the squadron cannot fire their prism cannons this turn. The firer shoots with its prism cannon as normal, adding 1 to the Strength (to a maximum of 10) and subtracting 1 from the AP (to a minimum of 1) for each other Fire Prism in the squadron that could have otherwise fired its prism cannon normally. For example, a squadron of 3 Fire Prisms, 1 of which is affected by a Crew Stunned result and can only fire Snap Shots, could fire a single focussed shot at Strength 8 AP1.

Mesh armour: 5+ Armour save

Our Time of Need: Units of Guardian Defenders from this Formation can take a Heavy Weapon Platform at no points cost instead of the points cost listed on their datasheet.

Plasma Grenades: Models equipped with plasma grenades don’t suffer the penalty to their Initiative for
charging enemies through difficult terrain, but fight at their normal Initiative step in the
ensuing combat. (Warhammer 40K Rulebook)

Power Field: 5+ Invulnerable save (Codex: Craftworld Eldar (2015))

Psychic Discipline: Daemonology (Santic), Runes of Battle: (Codex: Craftworld Eldar (2015))

Psychic Disciplines: Daemonology (Santic), Divination, Runes of Fate, Telepathy

Psyker (Mastery Level 1)

Psyker (Mastery Level 3)

Reaper Rangefinder: Enemies cannot take Jink saves against shots fired by a model equipped with a reaper rangefinder.

Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as
stationary, even if they moved in the previous Movement phase. They are also allowed to
charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons. (Warhammer 40K Rulebook)

Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.

Rune Armour: 4+ Invulnerable save

Runes of the Farseer: Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process).

Scouts: (Warhammer 40K Rulebook p41)

Serpent Field: All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.

Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase. This is treated as a hull-mounted weapon that is pointing forward.

Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.

Slow and Purposeful: (Warhammer 40K Rulebook)

Soulrazor: When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play. (Codex: Eldar Craftworld (2015) p64)

Vaul's Might: Vypers, War Walkers and the Vaul’s Wrath Support Battery from this Formation gain the Preferred Enemy special rule when shooting at a unit that is within 12" of a unit of Guardian Defenders from this Formation.


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