Tau tournament (2000pts)

Tau Empire: Codex (2013) (Combined Arms Detachment) (2000pts)

Selection Rules

Cluster Fire: Very Bulky models, as well as those with the Bike/Jetbike/Beasts/Cavalry type, suffer two hits each from this weapon at an increased Strength of 7. Extremely Bulky and Artillery/Monstrous Creature/Flying Monstrous Creature/ Vehicle (any type) models and specifically targeted buildings and fortifications suffer 3 hits each if they are hit by the weapon at an increased Strength of 8.

Note: The Pulse submunitions cannon cannot benefit from the Storm of Fire special rule (see page 35 of Codex: Tau Empire).

Extremely Bulky: (Warhammer 40k rulebook p35)

Flechette dispersal pods: Whenever the battlesuit enters play from Deep Strike or uses the vectored thruster array to move like a Swooping Monstrous Creature, when it finishes moving it may choose a single unengaged enemy unit within 6" to suffer a flechette attack using the following profile. This attack takes place at the end of the Movement phase and does not count as the suit firing a weapon that turn.

Haywire Burst: For each successful hit this weapon inflicts on a vehicle, roll for a single Haywire hit as well as resolving the attack from the weapon’s profile.

Hit & Run: (Warhammer 40k rulebook p38)

Independent Character: (Warhammer 40k rulebook p39)

Nova Reactor: Declare an attempt to use the reactor at the start of each of its Movement phases. If using the reactor, roll a D6. On a 1-2, the Riptide fails and suffers a Wound (no saves allowed). On a 3+, you can choose an ability listed below to have (until the start of your next Movement phase).
- Nova Shield: 3+ invulnerable save.
- Boost: Rolls 4D6 for Thrust Moves.
- Ripple Fire: Fire twin-linked fusion blaster, twin-linked plasma rifle, or twin-linked SMS twice.
- Nova-charge: Can use Nova-charge profile on weapons. (Codex: Tau Empire p45)

Nova Reactor - R'varna class: Declare an attempt to use the nova reactor at the start of the model's Movement phase. Roll a D6. On a result of 1-2, the R'varna fails and suffers a wound (no saves of any kind may be taken). On a 3+, one of the following abilities may be used, its effects lasting until the start of the controlling player's next Movement phase.

Nova shield
The model’s Invulnerable saves are increased to 3+.

Volley Fire
The model’s pulse submunitions cannon can each be fired twice. Even though these weapons are fired twice, each still only counts as firing a single weapon. If this option is chosen then the R’varna may not fire its weapons at all in the subsequent turn.

Electromagnetic Shockwave
All models within 6" of the R'varna base, enemy and friendly, suffer an immediate single Strength 2 AP 5 hit with the Haywire type.

Flank Speed
The models gains the Fleet special rule and when making a Run move, the controlling player rolls 2D6 to determine the distance moved instead of just a D6.

Nova Reactor - Y'vahra Class: The Y’vahra class utilises a variant installation of the Riptide’s powerful if dangerous Nova reactor. Using the reactor follows the same rules as for a Riptide (see Codex: Tau Empire). Declare an attempt to use the Nova reactor if desired at the start of the model’s Movement phase. Roll a D6. On a result of 1-2, the Y’vahra fails and suffers a wound (no saves of any kind may be taken). On a 3+, one of the following abilities may be used, its effects lasting until the start of the owning player’s next Movement phase:

Nova Barricade
The model’s Invulnerable save is increased to 3+ against close combat attacks.

Overcharged Ionic Burst
The ionic discharge cannon is treated as Heavy 3+D3 for the duration of this effect.

Escape Thrust
At the start of the Movement phase, the model may be removed from play and placed in Ongoing Reserves. It may do this even if in close combat, in which case any previously engaged models consolidate as normal.

Vector Evasion
The model gains the Jink special rule, and when Thrusting or Swooping gains a 4+ Cover save as if it had moved Flat Out.

Scouts: (Warhammer 40k rulebook p41)

Supporting Fire: When an enemy charges, all friendly models with this special rule in units within 6" of the unit being charged can choose to fire Overwatch. (Codex: Tau Empire p32)

Very Bulky: (Warhammer 40k rulebook p35)

XV107 battlesuit: Includes multi-tracker, blacksun filters and a flechette discharger. In the case of flechette discharger models in contact with R'varna base are subject to the attack.

Created with BattleScribe